Rules

Operation: Stormfront Max Players- 500

🏕️ Camping Rules  

Welcome campers! To keep everyone safe and having fun, please follow these rules:

🔥 Fires:

  • Fires are only allowed in designated fire pits.

  • ❌ No digging holes or creating your own fire pits.

  • Fires must always be supervised and fully extinguished before leaving or going to bed.

🗑️ Trash & Clean-Up:

  • Please pick up all trash 🧹 and dispose of it in the proper bins before you leave.

  • Leave your campsite clean and ready for the next camper.

💡 Facilities:

  • We do not offer power ⚡ or water 💧 hook-ups, so plan accordingly.

  • Camping only in designated areas due to limited space 🏕️.

🐾 Pets:

  • No pets allowed ❌🐶🐱.

🎶 Noise & Music:

  • Quiet hours begin at 11:00 PM 🕚.

  • All music must be turned off by this time to respect fellow campers.

🚗 Speed & Safety:

  • No speeding through the park 🚦 — kids are playing and safety comes first!

  • Follow all paintball field safety rules while on the property.

  • Children must be supervised at all times 👀.

Thank you for helping us keep the campsite safe, fun, and clean! 🌟

 


🎯 GAME RULES

👑 COMMANDERS

Each team has a Commander who builds their leadership squad. Commanders may roam the field or stay off-field. They may lead missions, give orders, meet with staff, or be required on the field for special objectives.


🛡️ SAFE ZONES

If you’re wearing your team tape and within 50 ft of your Command Post or a Dead Zone, you’re SAFE.
No eliminations. No shooting into these areas. No exceptions.


🤫 COMMUNICATION

Dead men tell no tales.
No talking until you’re back in your deadbox.
No coaching through netting.
No radio chatter if you're “dead.”


🎨 EVENT PAINT ONLY

Event paint only—roundball & FSR.
Using non-event paint = immediate removal (no refund).
Players hit with non-event paint are not eliminated.


🔫 EQUIPMENT

Markers

  • 68 cal only

Ghillie Suits / Costumes

  • Must be approved by game producer

  • All hits count anywhere on ghillie, Predlock/Armagillo headwear, or costumes (yeti, bear, etc.)

  • Team tape must be visible

💨 Smoke

  • Allowed only if field owner + event producer approve

  • Weather dependent

⚙️ FPS / BPS

  • 280 FPS max

  • 15 BPS cap

  • Chrono every time you enter the field

  • Shooting hot = card punch

  • 3 punches = ejection (no refund)

  • LAW launchers: 180 FPS max

🎫 Player Card

You’ll get a player card at registration.
You must have it to chrono & to enter the field.
No card, no play.


🚑 SAFETY STOPPAGES

If refs call a stoppage:

  • Place markers on ground

  • Hands off triggers

  • Take a knee

  • Do NOT move or remove masks
    Staff will clear injured players before resuming.


🔋 HPA FILLS

4500 psi fills available all game.
All tanks must be in hydro — no expired bottles.


🔁 INSERTIONS

Constant insertion gameplay!
Touch your base to go live.

LAW users:

  • Max 3 rockets per life

  • Return to base to reload + respawn

  • Secondary insertion points may be active for missions/scout teams

Maps & boundaries will be explained before insertion.


🧙♂️ NPCs

Expect friendly (or not-so-friendly 😉) NPCs.
They are not to be shot unless a mission explicitly directs it.
Interacting with them is encouraged—they affect the story!


🚀 LAW ROCKETS

  • Max 3 per life

  • Can destroy tanks & hard bunkers

  • Rocket on a bunker = all players within 5 ft behind it are eliminated

  • Rocket into base window = eliminates all on that floor


🎯 MISSIONS

Missions are delivered to Commanders at the start of their time window.
They must be completed before the period ends.


🥽 ON-FIELD SAFETY

  • ASTM-approved full-face goggles required at all times

  • Goggles stay on until inside a netted deadbox

  • No markers allowed inside deadbox

  • Barrel socks/condoms required off-field (no plugs)

  • No firing markers off-field—grounds for ejection


🟧 REFEREES

Refs enforce rules, ensure safety, and answer questions.
Their decisions are final.


🚫 PROHIBITED BEHAVIOR

  • No physical contact

  • Violations may lead to ejection (no refund)


🤝 SURRENDER RULE

Inside 20 ft, it’s recommended to offer a surrender.
It may be refused. Don’t expect surrenders during scout missions or on hyperball.


👈 BARREL TAGS

Light tap + say “Barrel tag!”
Don’t stab or smack.
Tagged players may NOT spin or retaliate.


🔄 SWITCHING SIDES

Only allowed with production team approval.


🎀 TEAM TAPE

Wear only your team’s tape.
Tape must be:

  • On front & back of mask

  • At least 6 inches visible

  • Or worn as armbands — on both arms
    Wrong or missing tape = judge punch.


🛞 TANKS

  • Walking tanks only (no motors)

  • Must pass safety inspection

  • Must have 4 rolling wheels + at least 2 crew members

  • May carry 1 rocket launcher (3 rockets max)

  • Tank walker required: calls hits, timers, and safety

  • 2 rocket hits in 5 min = elimination

  • Tanks must fly team flag; eliminated tanks fly white flag

  • 30-minute fuel limit; then return to base

  • Inserts at top/bottom of the hour

  • Noncompliance may result in penalties or removal


🐄 WILDLIFE

Do NOT shoot wildlife.
Do NOT shoot the cow.
Instant ejection if you do.