Rules
Operation: Stormfront Max Players- 500
🏕️ Camping Rules
Welcome campers! To keep everyone safe and having fun, please follow these rules:
🔥 Fires:
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Fires are only allowed in designated fire pits.
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❌ No digging holes or creating your own fire pits.
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Fires must always be supervised and fully extinguished before leaving or going to bed.
🗑️ Trash & Clean-Up:
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Please pick up all trash 🧹 and dispose of it in the proper bins before you leave.
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Leave your campsite clean and ready for the next camper.
💡 Facilities:
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We do not offer power ⚡ or water 💧 hook-ups, so plan accordingly.
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Camping only in designated areas due to limited space 🏕️.
🐾 Pets:
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No pets allowed ❌🐶🐱.
🎶 Noise & Music:
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Quiet hours begin at 11:00 PM 🕚.
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All music must be turned off by this time to respect fellow campers.
🚗 Speed & Safety:
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No speeding through the park 🚦 — kids are playing and safety comes first!
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Follow all paintball field safety rules while on the property.
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Children must be supervised at all times 👀.
Thank you for helping us keep the campsite safe, fun, and clean! 🌟
🎯 GAME RULES
👑 COMMANDERS
Each team has a Commander who builds their leadership squad. Commanders may roam the field or stay off-field. They may lead missions, give orders, meet with staff, or be required on the field for special objectives.
🛡️ SAFE ZONES
If you’re wearing your team tape and within 50 ft of your Command Post or a Dead Zone, you’re SAFE.
No eliminations. No shooting into these areas. No exceptions.
🤫 COMMUNICATION
Dead men tell no tales.
No talking until you’re back in your deadbox.
No coaching through netting.
No radio chatter if you're “dead.”
🎨 EVENT PAINT ONLY
Event paint only—roundball & FSR.
Using non-event paint = immediate removal (no refund).
Players hit with non-event paint are not eliminated.
🔫 EQUIPMENT
Markers
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68 cal only
Ghillie Suits / Costumes
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Must be approved by game producer
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All hits count anywhere on ghillie, Predlock/Armagillo headwear, or costumes (yeti, bear, etc.)
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Team tape must be visible
💨 Smoke
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Allowed only if field owner + event producer approve
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Weather dependent
⚙️ FPS / BPS
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280 FPS max
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15 BPS cap
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Chrono every time you enter the field
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Shooting hot = card punch
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3 punches = ejection (no refund)
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LAW launchers: 180 FPS max
🎫 Player Card
You’ll get a player card at registration.
You must have it to chrono & to enter the field.
No card, no play.
🚑 SAFETY STOPPAGES
If refs call a stoppage:
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Place markers on ground
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Hands off triggers
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Take a knee
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Do NOT move or remove masks
Staff will clear injured players before resuming.
🔋 HPA FILLS
4500 psi fills available all game.
All tanks must be in hydro — no expired bottles.
🔁 INSERTIONS
Constant insertion gameplay!
Touch your base to go live.
LAW users:
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Max 3 rockets per life
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Return to base to reload + respawn
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Secondary insertion points may be active for missions/scout teams
Maps & boundaries will be explained before insertion.
🧙♂️ NPCs
Expect friendly (or not-so-friendly 😉) NPCs.
They are not to be shot unless a mission explicitly directs it.
Interacting with them is encouraged—they affect the story!
🚀 LAW ROCKETS
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Max 3 per life
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Can destroy tanks & hard bunkers
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Rocket on a bunker = all players within 5 ft behind it are eliminated
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Rocket into base window = eliminates all on that floor
🎯 MISSIONS
Missions are delivered to Commanders at the start of their time window.
They must be completed before the period ends.
🥽 ON-FIELD SAFETY
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ASTM-approved full-face goggles required at all times
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Goggles stay on until inside a netted deadbox
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No markers allowed inside deadbox
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Barrel socks/condoms required off-field (no plugs)
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No firing markers off-field—grounds for ejection
🟧 REFEREES
Refs enforce rules, ensure safety, and answer questions.
Their decisions are final.
🚫 PROHIBITED BEHAVIOR
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No physical contact
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Violations may lead to ejection (no refund)
🤝 SURRENDER RULE
Inside 20 ft, it’s recommended to offer a surrender.
It may be refused. Don’t expect surrenders during scout missions or on hyperball.
👈 BARREL TAGS
Light tap + say “Barrel tag!”
Don’t stab or smack.
Tagged players may NOT spin or retaliate.
🔄 SWITCHING SIDES
Only allowed with production team approval.
🎀 TEAM TAPE
Wear only your team’s tape.
Tape must be:
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On front & back of mask
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At least 6 inches visible
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Or worn as armbands — on both arms
Wrong or missing tape = judge punch.
🛞 TANKS
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Walking tanks only (no motors)
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Must pass safety inspection
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Must have 4 rolling wheels + at least 2 crew members
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May carry 1 rocket launcher (3 rockets max)
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Tank walker required: calls hits, timers, and safety
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2 rocket hits in 5 min = elimination
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Tanks must fly team flag; eliminated tanks fly white flag
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30-minute fuel limit; then return to base
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Inserts at top/bottom of the hour
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Noncompliance may result in penalties or removal
🐄 WILDLIFE
Do NOT shoot wildlife.
Do NOT shoot the cow.
Instant ejection if you do.